/*--- Avanquest WebEasy Custom Script ---*/

 
<script type="text/javascript" language="JavaScript"> 
<!-- 
function bookmark() { 
  var bookmarkurl = "http://www.ronnys-holzdesign.de/"; 
  var bookmarktitle = "Laubsägearbeiten auch mit Ihren Motiven."; 
 
  if(document.all) { 
    window.external.AddFavorite(bookmarkurl, bookmarktitle); 
  } 
} 
//--> 
</script> 
<script language="Javascript"> 
<!-- 
/* Written by: 
* Terry Yuen. 
* Works inspired by Tendertron cartoons. 
* "This one's for the kids!" 
* 
* modified by N8i (www.nightfire.ch) 
* Script works now on all DOM browsers 
*/ 
 
var ITEM_COUNT = 6; //number of flakes visible per time 
var ITEM_W = 20; //width of a single flake 
var ITEM_H = 20; //height of a single flake  
var ITEM_SRC = "star.gif"; // your image 
var ITEM_STAGES = 4; //number of life stages for a single flake. (i.e., number of states on the "star.gif") 
var ITEM_TRAVEL = 20; //number of times to move a flake before disappearing (Note: PIXEL MOVED = ITEM_TRAVEL * ITEM_INCREMENT) 
var ITEM_INCREMENT = 4; //distance to move a flake on each loop 
var ITEM_SPEED = 50; //time delay in milliseconds before looping (def: 40) 
 
// END CONFIGURABLE CONSTANTS 
 
//Browser Sniffer 
var ns4up = (document.layers) ? 1 : 0; 
var ie4up = (document.all) ? 1 : 0; 
var mozup = (!document.all && document.getElementById) ? 1 : 0; 
 
var animatorThread = null; 
 
// To prevent a new flake from being created 
// on each loop time, we give it a sleep counter 
// that increments. 
var sprawnSleeping = 0; 
 
// Stores the position of mouse. 
var mousePos = new Array(2); 
mousePos[0] = 0; 
mousePos[1] = 0; 
 
// Stores previous positions of mouse. 
// So that we don't create a flake when 
// the mouse hasn't moved. 
var oldMousePos = new Array(2); 
oldMousePos[0] = 0; 
oldMousePos[1] = 0; 
 
// A table of flake positions and information. 
var trailMatrix = new Array(ITEM_COUNT); 
for(var i=0; i<trailMatrix.length; i++) { 
trailMatrix[i] = new Array(5); 
trailMatrix[i][0] = 0;  
trailMatrix[i][1] = 0; 
trailMatrix[i][2] = 0; 
trailMatrix[i][3] = ITEM_STAGES; 
trailMatrix[i][4] = "mouseTrailer_" + i; 
 
if (ie4up || mozup) { 
document.writeln('<DIV ID="' + trailMatrix[i][4] + '" STYLE="position:absolute; width:'+ITEM_W+'px; height:'+ITEM_H+'px; visibility:hidden;"><img src="'+ITEM_SRC+'" border=0></DIV>'); 
} else { 
document.writeln('<LAYER ID="' + trailMatrix[i][4] + '" position="absolute" width='+ITEM_W+' height='+ITEM_H+' visible="hide"><img src="'+ITEM_SRC+'" border=0></LAYER>'); 
} 
} 
 
function storeMousePos(e) { 
mousePos[0] = (ie4up) ? event.clientX+document.body.scrollLeft : (ns4up || mozup) ? e.pageX : 0; 
mousePos[1] = (ie4up) ? event.clientY+document.body.scrollTop : (ns4up || mozup) ? e.pageY : 0; 
} 
 
function sprawnNewTrail() { 
if(oldMousePos[0] != mousePos[0] || oldMousePos[1] != mousePos[1]) { 
var temp = trailMatrix[trailMatrix.length-1][4]; 
for(var i=trailMatrix.length-1; i>0; i--) { 
trailMatrix[i][0] = trailMatrix[i-1][0]; 
trailMatrix[i][1] = trailMatrix[i-1][1]; 
trailMatrix[i][2] = trailMatrix[i-1][2]; 
trailMatrix[i][3] = trailMatrix[i-1][3]; 
trailMatrix[i][4] = trailMatrix[i-1][4]; 
} 
trailMatrix[0][0] = mousePos[0]; 
trailMatrix[0][1] = mousePos[1]; 
trailMatrix[0][2] = ITEM_TRAVEL; 
trailMatrix[0][3] = ITEM_STAGES; 
trailMatrix[0][4] = temp; //id for trailer layer 
} 
oldMousePos[0] = mousePos[0]; 
oldMousePos[1] = mousePos[1]; 
} 
 
function animateTrail() { 
for(var i=0; i<trailMatrix.length; i++) { 
if(trailMatrix[i][2] > 0) { 
trailMatrix[i][1] += ITEM_INCREMENT; 
trailMatrix[i][2]--; 
trailMatrix[i][3] = Math.ceil((trailMatrix[i][2] * ITEM_STAGES) / ITEM_TRAVEL); 
updateTrail(trailMatrix[i][4], trailMatrix[i][0], trailMatrix[i][1], trailMatrix[i][3]); 
} else { 
hideTrail(trailMatrix[i][4]); 
} 
} 
sprawnSleeping++; 
if(sprawnSleeping >= 2) { //We create a new flake every 2 loops 
sprawnSleeping = 0; 
sprawnNewTrail(); 
} 
} 
 
function updateTrail(obj, x, y, stage) { 
var imgTop = (ITEM_STAGES - stage) * ITEM_H; 
if(ie4up) { 
document.all[obj].style.clip = "rect("+imgTop +" "+ ITEM_W +" "+ (imgTop+ITEM_H)+" 0)"; 
document.all[obj].style.left = x; 
document.all[obj].style.top = y - imgTop; 
document.all[obj].style.visibility = "visible"; 
} 
if(ns4up) { 
document.layers[obj].clip.top = imgTop; 
document.layers[obj].clip.bottom = imgTop + ITEM_H;  
document.layers[obj].left = x; 
document.layers[obj].top = y - imgTop; 
document.layers[obj].visibility = "show"; 
} 
if(mozup) { 
document.getElementById(obj).style.clip = "rect("+imgTop +" "+ ITEM_W +" "+ (imgTop+ITEM_H)+" 0)"; 
document.getElementById(obj).style.left = x; 
document.getElementById(obj).style.top = y - imgTop; 
document.getElementById(obj).style.visibility = "visible"; 
} 
} 
 
function hideTrail(obj) { 
if(ie4up) { 
document.all[obj].style.visibility = "hidden"; 
} 
if(ns4up) { 
document.layers[obj].visibility = "hide"; 
} 
if(mozup) { 
document.getElementById(obj).style.visibility = "hidden"; 
} 
 
} 
 
function init() { 
if(ns4up) document.captureEvents(Event.MOUSEMOVE); 
if(ie4up || ns4up || mozup) { 
document.onmousemove = storeMousePos; 
animatorThread = setInterval("animateTrail()", ITEM_SPEED); 
} 
} 
 
function end() { 
if(animatorThread != null) { 
clearInterval(animatorThread); 
animatorThread = null; 
} 
} 
//--> 
</script> 
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 
<html> 
 <head> 
 
<link rel="icon" type="image/gif" href="animated_favicon1.gif"> 
  <title>Noch X-Tage bis Weihnachten</title> 
  <script type="text/javascript"> 
  function schalter() {  
   var r = Math.round(Math.random()*15); 
   if (r % 2) { 
   document.getElementById("bild").style.backgroundColor="#FFd900"; 
   } 
   else { 
    document.getElementById("bild").style.backgroundColor="#FFFF00"; 
   } 
  } 
  window.setInterval("schalter()", 100); 
  </script> 
 </head> 
<body> 
 
<div style="text-align: center;"> 
 
<img src="bild.php" width="200" height="150" alt="" id="bild"> 
 
</div> 
 
</body> 
</html>

/*--- EndOfFile ---*/

